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Posts Tagged ‘language’

Pomotux

September 28th, 2009 bodom_lx No comments

Summary

Pomotux is  a C++ activity manager for the Pomodoro Technique created by Francesco Cirillo, a member of the XPlabs crew. The program focuses on the basic features of the technique. It does not focus on advanced techniques, such as the prediction of the number of pomodoros needed for an activity.

About the Pomodoro Technique

The Pomodoro Technique is a time management method that can be used for any kind of task. For many people, time is an enemy. The anxiety triggered by “the ticking clock”, especially when a deadline is involved, leads to ineffective work and study habits which in turn lead to procrastination. The aim of the Pomodoro Technique is to use time as a valuable ally in accomplishing what we want to do in the way we want to do it, and to enable us to continually improve the way we work or study.

The Technique is heavily explained on a 60+ pages book published on the website. Please visit the official website for more explanations.

A running Pomodoro

A running Pomodoro

Get Pomotux

Pomotux has been developed for the Software Engineering Project course at the Free University Of Bolzano by Daniel Graziotin, Riccardo Buttarelli and Massimiliano Pergher. We decided to release it under the GPL 3 license and host the code on Google Code. Everybody is free to contribute and join the project.

Pomotux is hosted on: http://code.google.com/p/pomotux/

Source code is available on: http://code.google.com/p/pomotux/downloads/list

The wiki contains more information and installation instruction, and a better description of the of the system implementation and Software Engineering outcomes

Activity Inventory Sheet

Activity Inventory Sheet

Technology Overview
The System has been developed using

  • C++ programming language (coding standard)
  • QT framework (4.5)
  • SQLite Database library
  • LiteSQL Object Relational Mapper framework

Useful tools used during development:

  • CXXTEST Testing Framework
  • CPPCHECK code analyzer
  • Artistic Style code formatter

Project Status
The project succesfully passed the exam with a maximum degree. It has been developed under Gnu/Linux and has only been tested under Gnu/Linux (various distributions). It should be cross-platform. The only component that brakes cross-platform is LiteSQL, that should work on any *NIX system but not Windows. We are looking for testers and people to port it under Max Os X (and possibly) under Windows

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Introduction to Functional Programming

June 16th, 2009 bodom_lx No comments

For the Programming Paradigms course we had to study the concepts of Functional Programming.

So here is my usual mindmap regarding the topic. This is just a summary of the most important concepts of functional programming. It also summarizes the very well-written Functional Programming for the Rest of us publication, and uses its pseudo-Java language.

Topics covered:

  • Definition
  • Basic Units
  • Symbols
  • Concurrency
  • Higher Order Functions
  • Functional Programming and Design Patterns
  • Currying
  • Lazy Evaluation
  • Abstract Control Structures
  • Infinite Data Structures
  • Continuations
  • Pattern Matching

You can reach a browsable HTML export of the mindmap
You can download a PNG export of the mindmap.
You can download FreeMind sources of the mindmap.

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Some little updates

June 12th, 2009 bodom_lx No comments

I am so busy in these days. Today I was sick to study Mathematical Method For Physics, so I took the time to fix some pages of the blog.

First of all, I finally created a page for the Unipoli project to our Programming Project Java opensource Monopoli game. Give it a try, it’s funny and free! You can obviously download the binaries and the code, as well as all the documents we wrote during analysis and design phases. You can even download or browse the Javadocs! Here is a screenshot:

Unipoli - Board Overview

Unipoli - Board Overview

Then I also updated my CV that unfortunately remains in Italian. I am a bit confused about which language to use  everytime I write something, sorry!

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A major revision for my publication about Object-Oriented Memory Management

April 10th, 2009 bodom_lx No comments

It took about a year for a major revision of my document about memory management in object oriented programming languages.

This major revision adds C++ in addition to Java.

The paper is about a model for memory management during the execution of programs written in Java and C++.

The number of pages grew from 17 to 28.

You can see more information and download the pdf on this page.

I hope you will find it useful to model your programs and know how memory is handled.

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Un chiarimento sui designer

November 25th, 2008 bodom_lx No comments

(Sorry about the use of the Italian language on this post. If you’re not Italian, then you are not interested about the content of this page, anyway)

Lettera aperta ai visitatori:

Caro Visitatore,

Se sei uno studente di Design alla LUB e sei capitato alla mia vecchia pagina intitolata “Un messaggio da quelli di design?“, vedi di leggere bene il contenuto della pagina e di distinguere ció che scrivo io, unico autore del blog, e ció che scrive qualsiasi altra persona. Trovo infantile il modo in cui alcune persone si siano accanite su di me confondendomi con ció che hanno scritto altre persone sotto forma di commento.
BD-things.net é un blog/sito che raccoglie articoli e pensieri informatici, soprattutto in inglese e che non hanno quasi mai a che fare con la Libera Universitá di Bolzano. Men che meno con la Facoltá di Design, che si é meritata un mio singolo post. E proprio per niente con sclerate contro gli studenti di Design, persone che non ho mai giudicato male.

Se sei uno studente di Informatica e ce l´hai coi designer della LUB, leggiti un articolo informatico del mio blog o prendili per il culo per i fatti tuoi da un´altra parte se ci tieni, a me non interessa prendere in giro le persone che frequentano design. Ci sono altri blog che lo fanno, non il mio.

Sei sei una qualsiasi altra persona che capita su quella pagina, evita di sparare a zero su studenti di design o su studenti di informatica applicata. Se hai critiche costruttive scrivi pure.

Grazie,

L´autore del blog e unica persona che lo gestisce

Daniel Graziotin.

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Announcing incollo.com service!

September 30th, 2008 bodom_lx No comments

When I announced BD-incollo 6 days ago, I also mentioned that I would have launched the service today. I really did that, and I’m very proud to announce the first site that runs BD-incollo.
http://incollo.com! Very easy :-)
Incollo.com is a collaborative debugging tool like Pastebin or other similar services, but it’s slightly different from it. And it’s different from other Pastebin clones even written using Rails or Django.
Here are the most exciting features:

  • It’s Fast. Very Fast
  • Written thinking about usability
  • A very clean interface, a minimalist design that gives space to the code (as it should always be)
  • It’s possible to search through pastes, like in a forum
  • A Paste is not deleted after 30 days or something similar. A paste is deleted after it is no more interesting! It’s deleted after 60 days of no visualizations
  • The system is anonymous. It won’t store your information! Paste whatever you want but please use your brain! A Paste may be reported to the administrator!
  • You don’t really have to play with options and there are no required field other than the Paste itself. You may paste a text and directly hit the submit button
  • Quite every page is XHTML 1.0 compatible
  • It works well and has nice urls, thanks to Django
  • Compatible with every browser (tested with Internet Explorer 6,7,8, Mozilla Firefox 3, Apple Safari, Google Chrome)
  • Resolution friendly! Liquid design that adapts to every monitor resolution (tests from 1024×768)
  • Developer friendly! Every functionality of incollo.com can be used with max 2 mouse clicks and without a mouse scroll!
  • Tested with lots of pastes, quite every source code should be perfectly viewed (this does not happen with every pastebin clones I’ve tried)
  • Uses Pygments for code highlighting
  • Languages supported: ActionScript, Assembly (various), Boo, Befunge, BrainFuck, C, C++, C#, Common Lisp, D, Delphi, Dylan, Erlang, Haskell (incl. Literate Haskell), Java, JavaScript, Lua, MiniD, MooCode, MuPad, OCaml, PHP, Perl, Python (incl. console sessions and tracebacks), Redcode, Ruby (incl. irb sessions), Scheme, Visual Basic.NET, Django/Jinja templates, ERB (Ruby templating), Genshi (the Trac template language), Myghty (the HTML::Mason based framework), Mako (the Myghty successor), Smarty templates (PHP templating), JSP (Java Server Pages), , Other markup, , Apache config files, Bash shell scripts, BBCode, CSS, Debian control files, Diff files, Gettext catalogs, Groff markup, HTML, INI-style config files, IRC logs (irssi style), Makefiles, MoinMoin/Trac Wiki markup, Redcode, ReST, SQL, also MySQL, Squid configuration, TeX, Vim Script, Windows batch files, XML

This is an example of Paste with Incollo.com:
http://incollo.com/7dca5011

You are really welcome to report any bugs or leave a feedback! Remember that this is my very first Django project, and I created it in about 6 days!

Of course, I’m already beginning to think about new features :D

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