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Posts Tagged ‘C++’

Announcing Pomotux, a free Task Manager implementing the Pomodoro Technique

September 28th, 2009 bodom_lx No comments

Pomotux is  a C++ activity manager for the Pomodoro Technique created by Francesco Cirillo, a member of the XPlabs crew. The program focuses on the basic features of the technique. It does not focus on advanced techniques, such as the prediction of the number of pomodoros needed for an activity.

Activity Inventory Sheet

Activity Inventory Sheet


About the Pomodoro Technique

The Pomodoro Technique is a time management method that can be used for any kind of task. For many people, time is an enemy. The anxiety triggered by “the ticking clock”, especially when a deadline is involved, leads to ineffective work and study habits which in turn lead to procrastination. The aim of the Pomodoro Technique is to use time as a valuable ally in accomplishing what we want to do in the way we want to do it, and to enable us to continually improve the way we work or study.

The Technique is heavily explained on a 60+ pages book published on the website. Please visit the official website for more explanations.

A running Pomodoro

A running Pomodoro

We implemented Pomotux for the Software Engineering Project course, and it currently works under Gnu/Linux. Project page is located here. We are looking for coders to port it under Mac Os X, *BSD and Windows!

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Pomotux

September 28th, 2009 bodom_lx No comments

Summary

Pomotux is  a C++ activity manager for the Pomodoro Technique created by Francesco Cirillo, a member of the XPlabs crew. The program focuses on the basic features of the technique. It does not focus on advanced techniques, such as the prediction of the number of pomodoros needed for an activity.

About the Pomodoro Technique

The Pomodoro Technique is a time management method that can be used for any kind of task. For many people, time is an enemy. The anxiety triggered by “the ticking clock”, especially when a deadline is involved, leads to ineffective work and study habits which in turn lead to procrastination. The aim of the Pomodoro Technique is to use time as a valuable ally in accomplishing what we want to do in the way we want to do it, and to enable us to continually improve the way we work or study.

The Technique is heavily explained on a 60+ pages book published on the website. Please visit the official website for more explanations.

A running Pomodoro

A running Pomodoro

Get Pomotux

Pomotux has been developed for the Software Engineering Project course at the Free University Of Bolzano by Daniel Graziotin, Riccardo Buttarelli and Massimiliano Pergher. We decided to release it under the GPL 3 license and host the code on Google Code. Everybody is free to contribute and join the project.

Pomotux is hosted on: http://code.google.com/p/pomotux/

Source code is available on: http://code.google.com/p/pomotux/downloads/list

The wiki contains more information and installation instruction, and a better description of the of the system implementation and Software Engineering outcomes

Activity Inventory Sheet

Activity Inventory Sheet

Technology Overview
The System has been developed using

  • C++ programming language (coding standard)
  • QT framework (4.5)
  • SQLite Database library
  • LiteSQL Object Relational Mapper framework

Useful tools used during development:

  • CXXTEST Testing Framework
  • CPPCHECK code analyzer
  • Artistic Style code formatter

Project Status
The project succesfully passed the exam with a maximum degree. It has been developed under Gnu/Linux and has only been tested under Gnu/Linux (various distributions). It should be cross-platform. The only component that brakes cross-platform is LiteSQL, that should work on any *NIX system but not Windows. We are looking for testers and people to port it under Max Os X (and possibly) under Windows

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Finally, the site has entered top 20000 Netcraft Most Visited Web Sites

May 26th, 2009 bodom_lx No comments

It is always a great satisfaction to reach a goal. It took me about 3 years but I finally did it!
Today task3.cc entered top 20k in Netcraft Most Visited Websites, at position 19058!
On September I desired to re-enter top 30k in about a year after the domain name change .
8 months after I reached a even better result.

I took two screenshots of the event , because I don’t think that this will happen so much often in my life :)

task3net_top_20k_netcraft_2

task3_top_20k_netcraft_1

I would like to thank all the visitors of task3.cc for their support, even if I would be happier to see more comments that would surely help to improve my articles.

In something more than a month I will publish 3 project source codes: a C++ task manager, a simple dynamic website using Java EE5 and a C (subset) compiler. All of them started as University Projects. The first program will surely be expanded and improved after the publish of the source code. But before that time, I have to study hard for ca. 20 deadlines I must accomplish. See you again.

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What is taking me busy – Pomotux!

May 12th, 2009 bodom_lx No comments

I’m currently pressed by my University life, that’s because I don’t post often.
There are 3 big projects for this semester: a C compiler, a dynamic website using Java Servlets and JSP and the most interesting one: a C++ program for Software Engineering Project course.
I’m working with other two collegues on a task manager for people using the Pomodoro Technique by Francesco Cirillo.
The project is called Pomotux and is under development following strong software engineering methodologies (Scrum@Xp). Pomotux is under construction since 2 months and uses technologies such as SQLite to store and play with tasks. The interesting fact regarding our data structure choice is that we are also using a framework for obtaining ORM, called LiteSQL.

LiteSQL is a C++ library that integrates C++ objects tightly to relational database and thus provides an object persistence layer

LiteSQL is still young and immature but powerful enough for our scope. We are also happy to provide feedback to their developers, that are ready to help us. They even wrote a patch for us!
Pomotux is reaching an unexpected stability. Unexpected because it is written by 3 young people that come from a light Java experience and saw C++ 3 months ago. It works under Linux and its graphical interface uses QT 4.5.0. It should work on any *NIX variant that meets dependencies, but also under Windows with some light modifications.
It will support just the basic features of the technique (unfortunately we don’t have the time to fully work on it) but it’s ready for expansions such as team support and statistics.
We will be happy to release the sources as soon as we finish the course, hoping that people will find it useful and that some serious programmers take it and make it the perfect tool for Pomodorians :) I will also contact the author of the Pomodoro Technique when we release it.

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A major revision for my publication about Object-Oriented Memory Management

April 10th, 2009 bodom_lx No comments

It took about a year for a major revision of my document about memory management in object oriented programming languages.

This major revision adds C++ in addition to Java.

The paper is about a model for memory management during the execution of programs written in Java and C++.

The number of pages grew from 17 to 28.

You can see more information and download the pdf on this page.

I hope you will find it useful to model your programs and know how memory is handled.

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Heap vs. Stack in C++

March 20th, 2009 bodom_lx 4 comments

After the study of pointers versus references, the second natural question that comes in head of a ex Java developer turning to C++ is:

“What are the difference between static and dynamic memory allocation in C++?”

which can be translated as:

“When should I use the stack and when do I have to use the heap in C++?”

that can be further simplified to:

“When should I use the new operator in C++?”

I could simply summarize the answer to: “Use stack when possible”, but I think that this time there is the need of more explanations. Let’s have the following model for a process in the system:

A simplified model for a process

A simplified model for a process

I’m not really interested in an real representation of a process (see Modern Operating Systems by A. S. Tanenbaum for a very good explanation on processes), but focus on the stack and on the heap.
In reality the heap is a software abstraction but you can also imagine it like the stack.
In C++ programs there are also several other memory areas in which objects and non-object values may be stored (see this article on GotW for further details).

Why then choose between stack or heap? Quoting my publication on object-oriented memory management in Java:

Stack-based variables have their extent determined by their scope, so the former is constrained by the structure of the code at compile-time .

Sometimes there is a need for the variables with unconstrained extent in order to cope with
problems where lifetime of a variable can only be known at run-time.
In this case heap-based variables, whose extent is strictly under control of the programmer, are used. [..]

I promise that I will update my 17 pages about OO-memory management to cover also C++ by the end of June. By the way, following some forums, wikipedia, my publication and GotW, I also summarized pros and cons of stack and heap use in C++:

Stack Heap
Its size is determined at compile-time Size determined at run-time
Therefore, it is less expensive and quick Therefore, it is more expensive and slower than stack
The preferred way to store objects and variables if their size is limited. To be used only if needed: the amount of memory needed is variable and unknown, and may increase rapidly.
There is an AUTOMATIC CLEANUP of objects when they go out of their scope Objects STAY IN MEMORY even when you don’t use them anymore.
Programmers don’t have to bother to free resources Therefore, programmers HAVE TO CLEAN memory manually. However, all modern OS free the resources when the program exits.

Update 2009-07-03
After 4 months of heavy GUI and Database C++ programming, here are my thoughts: if you are planning to write a program with something more than a couple of objects interacting, using associations and therefore, objects as attributes, use the heap. Every serious program, even if not really big, uses heap for object allocation. Just take care to delete the objects when you don’t need them anymore. Objects on the heap are dynamically allocated and it is more comfortable to pass them through other objects using pointers. The use of the heap assures the live of objects even if the method that generated them runs out of scope ( =dies ). If you also plan to write GUIs, solid toolkits like QT recommend the use of heap to create graphical objects.

In some Operating Systems, stack is also very limited while heap is usually not.

Here are listed the sources I used for writing this article:

  • http://www.velocityreviews.com/forums/t278261-stack-vs-heap.html
  • http://www.computing.net/answers/programming/stackheap-c/2293.html
  • http://www.codeguru.com/forum/showthread.php?p=1186307#post1186307
  • http://www.codeguru.com/forum/showthread.php?t=350945
  • http://www.gotw.ca/gotw/009.htm
  • http://en.wikipedia.org/wiki/Process_(computing)#Representation
  • http://task3.cc/object-oriented-memory-management/

Hope that this article helped you to clearly understand the differences between stack and heap allocation in C++, write me if there are other issues or you need more explanations!

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